
It’s a good thing, as quick thinking and changing is the difference between progress and death. Transformations are easily done with a quick press of the right or left shoulder buttons. Finally, the valkyrie form mixes the two, providing a midpoint for when enemy groupings are too mixed to separate and handle with the other two forms. One just needs to be careful due to its reduced speed.
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The full robot form, battloid, is perfect for handling the ground based attacks. The jet moves the fastest, and is best for handling the airborne foes, but takes damage when getting too close to the ground.

Using these transformations are key to progressing. They are quick, but the “moving parts” can still be glimpsed.

While on the subject of animation, the players Veritech transformations look perfect in this space. While the foes fly in typical “2D shooter” fashion, care was still put into how they animate. The backgrounds show activity without being distracting. Even on an aging Gameboy Advance SP that could really use its backlight replaced, the colors still manage to pop. The sprite work is all very well done here. The Zentraedi fighters have the tell tale odd bumps and grooves and the walking pods, one of the most iconic “trash” villains this side of Star Wars’ stormtroopers, bristle with futuristic weaponry. Each enemy takes their design directly from the series. This includes characters who weren’t even present in the story yet, like Dixon and Sterling. Starting from the initial Zentraedi invasion on Earth, players get to choose from one of their favorite characters, each with thier own strengths and weaknesses and take to the skies.
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While not as graphically impressive nor mechanically deep, this title managed to be more accessible to series and shooter fans alike. This time though, it was via a side scrolling shooter. Like Battlecry, this little cart retold the events of the original Robotech story arc, lettings players experience most of the major moments. The companion game for Game Boy Advance, Robotech: The Macross Saga, hit shelves less than a month later. It’s too bad that some of the stages were unfairly difficult, as this would have been one for the ages. The cel-shaded graphics and use of the series’ original English voice actors provided a nostalgic trip that was well worth taking.

TDK Mediactive managed to provide an exception to this “licensed equals garbage” rule with the console release of Robotech: Battlecry.

Who doesn’t want to take the controls of their favorite moments from a great property? While we are covering obvious truisms, it should also be pointed out that filling a water balloon with spiders and throwing it at the ceiling is not how one “makes it rain.” Despite the stigma these games have, they still make money.
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Due to a lower budget and a rush to launch with the release of another part of the property, such as a film, the name of a major movie or TV license on a game usually spells disaster. Though these games lack raw processing muscle, they have a power all their own. Though today you can stuff stereoscopic 3D and console-quality graphics into your backpack, that once seemed inconceivable. Handhelds have evolved quickly, but we shouldn’t forget the games that made them great in the first place.
